吳可久 Ko-Chiu Wu 教授/院長

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E-mail : kochiuwu@ntut.edu.tw
聯絡電話 :886-2-2771-2171 分機 4574
職稱 :專任教授 (現任設計學院院長)
研究範疇 :數位學習與互動技術 / 資訊科技與管理 / 建築設計與規劃


學歷:
國立台灣大學土木工程系營建工程與管理組 博士
維拉諾瓦大學 Villanova University計算機科學 碩士
賓夕凡尼亞大學 University of Pennsylvania建築系 碩士
國立成功大學建築系學士


經歷:

國立台北科技大學互動設計系專任教授

國立台灣大學 圖書資訊學習兼任教授

中華技術學院 建築工程系專任副教授

國立台灣大學圖書資訊學系 兼任副教授

國立台北科技大學建築系兼任副教授

中華民國土木工程乙等特考及格

The Kling-Lindquist Partnership, Registered Architect, Pennsylvania


著作

西文期刊論文

  1. Kondwani Joseph Banda(Co-first author), Ko-Chiu Wu (Co-first author), Hsiu-Ju Jen, Hsin Chu, Li-Chung Pien, Ruey Chen, Tso-Ying Lee, Sheng-Kai Lin, Shih-Han Hung, and Kuei-Ru Chou* (2023, Apr). Comparative effectiveness of combined and single neurostimulation and traditional dysphagia therapies for post-stroke dysphagia: a network meta-analysis. Neurorehabilitation and Neural Repair (SCI), 37(4):194-204.
  2. Shun-Yun Yang, Ko-Chiu Wu* (2023, Apr). Product design thinking for transmitting intangible culture: A case study of a Han folktale. New Design Ideas (Scopus), 7(1), 62-80. 
  3. Chung-Hsiang Wang, Ko-Chiu Wu*, & Wan-Ting Jiang (2023, Jan). Web-based drawing for students with different learning styles and cognitive abilities. Education and Information Technologies (SSCI), 28, 9049-9079. MOE-108-1-B03-1.
  4. Ko-Chiu Wu, Chia-Hsing Chen* & Chien-Hui Hsu (2022, Aug). Three-dimensional visualization of thermal environments in urban canyons. Geocarto International (SCI), 37(101903):1-29. MOST 110-2221-E-027-019-MY2.
  5. Chun-Ching Chen, Chung-Ching Liu, Tzu-Heng Chiu, Yu-Wei Lee & Ko-Chiu Wu* (2022, Jun). Role of Perceived Ease of Use for Augmented Reality App Designed to Help Children Navigate Smart Libraries. International Journal of Human–Computer Interaction (SSCI), 39(13):2606-2623.
  6. Hui-Chun Tsuang, Ko-Chiu Wu, Kuang-Hui Peng (2021, Sep). Social housing residents' community participation under the impact of lease period restrictions. International review for spatial planning and sustainable development (Scopus):9(1), 30-46.
  7. Ko-CHiu Wu*, Tsung-Ying Yang (2021, Apr). Library collections promotion for preadolescents using social media marketing strategies. Library Hi Tech (SSCI), 40(6):1671-1688.
  8. Chung-Hsiang Wang, Ko-Chiu Wu*, Saiau-Yue Tsau (2019, Apr.). Flow Learning Experience: Applying Marketing Theory to Serious Game Design. Journal of Educational Computing Research (SSCI), 57(2):417-447.
  9. Ko-Chiu Wu, Yi-Hsieh Huang (2018, Sep). Emotions and eye-tracking of differing age groups searching on e-book Wall, Aslib Journal of Information Management (SSCI), 70(4):.434-454.
  10. Ko-Chiu Wu, Lih-Yau Song (2017, Aug). A Case for Inclusive Design: Analyzing the Needs of Those Who Frequent Taiwan’s Urban Parks. Applied Ergonomics, Human Factors in Technology and Society (SSCI):58, 254-264. 
  11. Ko-Chiu Wu, Hung-Chun Chen (2016, Sep). How Curiosity and Uncertainty Shape Children’s Information Seeking Behaviors. Library Hi Tech (SSCI):34(3):549-564. NSC 101-2410-H-027-014.
  12. Ko-Chiu Wu, Tsai-Ying Hsieh (2016, Jun). Affective Choosing of Clustering and Categorization Representations in E-book Interfaces. Aslib Journal of Information Management (SSCI), 68(3):265-285. MOST 104-2410-H-027-018. 
  13. Ko-Chiu Wu, Hung-Chun Chen (2016, Mar). Children use second- and third- dimensional digital library interfaces. Library Hi Tech (SSCI), 34(1):21-35. NSC 101-2410-H-027-014.
  14. Ko-Chiu Wu (2015, Jul). Affective Surfing in the Visualized Interface of a Digital Library for Children. Information Processing & Management (SSCI), 51(4):373-390. NSC 99-2515-S-027-004.
  15. Ko-Chiu Wu*, Po-Yuan Huang (2015, Jun). Treatment of an Anonymous Recipient: Solid-Waste Management Simulation Game. Journal of Educational Computing Research (SSCI):52(4)568-600.
  16. Ko-chiu Wu*, Yun-meng Tang and Cheng-yu Tsai (2014, May). Graphical interface design for children seeking information in a digital library. Visualization in Engineering: 2, 5. (SpringerOpen). NSC 99-2515-S-027-004.

中文期刊論文

  1. 吳可久,鍾涵(2023年12月)。感性與理性交互下公共圖書館轉型: 智慧情感圖書館之想像。台北市立圖書館館訊,37(2),21-34。
  2. 陳家興,蔡欣樺,吳可久(2021年03月)。基於無人機遙測都市熱島效應之空間分析方法。建築學報(TSSCI),115, 57-72。科技部:108-2221-E-027-003-MY2。
  3. 劉仲成,吳可久,邱子恒,陳圳卿(2020年11月)。LIBRARY 2.0兒童智慧圖書館群智互動介面之建置。公共圖書館研究,12;1-36。
  4. 劉仲成,吳可久,邱子恒,陳圳卿(2019年11月)。兒童圖書館擴增實境導航之建置。公共圖書館研究,10;1-20。
  5. 宋立垚,王瑄*,吳可久 (2019年)。通用設計理念下不同年齡別使用都市公園設施需求差異分析,建築學報(TSSCI),97(增刊):61-77。
  6. 王瑄,吳可久*,宋立垚(2019年)。活動場所無障礙設施設備標誌設計指引, 建築學報(TSSCI),97(增刊):33-46。 
  7. 陳怡君,駱金隆,吳可久,曹筱玥(2018年)。兒童數位圖書館資訊視覺化網站設計─ 以圓夢繪本資料庫為例,公共圖書館研究,8,28-61。
  8. 吳可久,陳圳卿,邱子恒,蔣以仁,林杰穎,王薇晴,趙恩襄,李牧微,周佳靜 (2017)兒童圖書館智慧化導航及視覺化介面之建置,國家圖書館館刊,106(2),85-108。
  9. 劉仲成,吳可久,邱子恒,陳圳卿,蔣以仁,曹筱玥,賴麗香 (2017年)。混合實境兒童智慧圖書館之建置,公共圖書館研究,6,1-1-1-21。
  10. 吳可久(2014年09月)。台灣百年公共圖書館建築之規劃設計方式演進。大學圖書館,18(2),50-59。
  11. 吳可久,邱子恒,林佳蓉(2014年06月)。兒童視覺化資訊檢索介面知識分類架構之初探。國家圖書館館刊,103(1),79-100。國科會:101-2410-H-027-014。
  12. 吳可久,林佳蓉,陳泓均,柯浩仁(2014年04月)。兒童數位學習資料庫之空間圖示資訊搜尋介面設計。Journal of Library and Information Science,40(1),51-65。(DOAJ)。國科會:101-2410-H-027-014。
  13. 吳可久(2014年03月)。數位時代趨勢下公共圖書館建築轉型。台北市立圖書館館訊,31(3),9-21。
  14. 吳可久,蘇于倫,曹筱玥  (2013年03月)。由激發想像力思維探索設計課程教學方式,建築學報(TSSCI), 83,19-35。NSC 98-2511-S-027-007-MY2. 
  15. 何明錦,吳可久*,陳圳卿,毛犖,廖慧燕(2011年02月)。通用設計理念下之都市公園設計指引。建築學報(TSSCI),76 期增刊:105-128。
  16. 吳可久(2011年03月)。應用通用設計原則於公共圖書館空間規劃之分析。台北市立圖書館館訊,28(3),11-22。
  17. 吳可久,謝寶煖(2010年09月)。大學圖書館員對圖書館建築規劃典型訊息之認知。大學圖書館,14(2),113-133。
  18. 宋立垚,吳可久* (2010年07月).由宏觀鑑定觀點檢視1949-2000年都市建設類國家檔案之主題分類, 教育資料與圖書館學(TSSCI),47(4):459-498. 
  19. 吳可久*,王文安,宋立垚 (2010年06月).大學圖書館讀者避難逃生傾向分析, 圖書資訊學研究(TSSCI), 4(2):95-121。
  20. 吳可久,劉吉軒,柯雲娥 (2009年06月)。研究型大學讀者對數位化圖書館使用需求與空間概念,建築學報(TSSCI), 68,59-80。
  21. 劉吉軒,吳可久*,郭麗芳 (2009年05月). 人文社會科學園區數位圖書館與資料中心空間規劃研究, 圖書與資訊學刊, 2(69):18-38。
  22. 吳可久(2008年9月)。智慧型公共圖書館之發展與建築特色。臺北市立圖書館館訊,26(1),31-43。

國際研討會論文

  1. Chun-Wei Chang, Ko-Chiu Wu*, Hsiao-Yean Chiu (2023, Oct). Desensitization Diary: Integrating EMDR with Constructive Worry for Improving Trauma-Related Insomnia. 2023 IEEE 12th Global Conference on Consumer Electronics (GCCE 2023), Nara, Japan.
  2. Han Chung, Ko-Chiu Wu* (2023, Oct). Beating Procrastination: Interface Design of an Affective Task Management APP. 2023 IEEE 12th Global Conference on Consumer Electronics (GCCE 2023), Nara, Japan. 
  3. Yi-Jen Lai, Ko-Chiu Wu*, Hsiao-Yean Chiu (2023, Oct). Ubiquitous Biofeedback Game Induce Relaxation in Brief Behavioral Treatment for Insomnia. 2023 IEEE 12th Global Conference on Consumer Electronics (GCCE 2023), Nara, Japan.
  4. Jia-Rui Sun, Ko-Chiu Wu* (2023, Jul). Impacts of Information Accessibility and Diagnosticity on Children’s Visual Perception of Recommended Books. 2023 International Conference on Human-Computer Interaction, Copenhagen, Denmark.
  5. Chalakorn Juitor, Ko-Chiu Wu* (2021, Jul). The analysis of brainwaves to measuring tone impact on behavior of ADHD children. 23 rd. International Conference on Human-Computer Interaction (HCII 2021), Virtual conference, USA.
  6. Yu-Wei Lee, Ko-Chiu Wu*, Jie-Ying Lin (2019, Sep). Book Recommended Mechanism for the Children Library. IEEE International Conference on Knowledge Innovation and Invention 2019 (IEEE ICKII 2019), South Korea.
  7. Chung-Hsiang Wang*, Saiau-Yue Tsau, Ko-Chiu Wu, Hsin-Chien Huang, (2019, Sep). Body in flow experience on the VR new media artwork "To the moon ". The 26th IEEE International conference on image processing (ICIP), Taipei, Taiwan.
  8. Chia-Hsing Chen, Ko-Chiu Wu*, (2018, Jul). Urban light environment profile information collection and 3d space syntax visualization interface development. The 12th International Space Syntax Symposium (12SSS), Beijing, China.
  9. Yu-Wei Lee*, Ko-Chiu Wu, (2019, May). Game-based Learning and Augmented Reality Navigation APP for Children's Libraries. IEEE International Conference on consumer electronics (IEEE 2019 ICCE-TW), Yilan, Taiwan.
  10. Ko-Chiu Wu, Chung-Hsiang Wang*, (2019, May). Design thinking learner's imagination in design computational thinking course learning outcomes. The 2nd international conference on global challenges of traditional education and distance learning: reflections and concerns (TEDLR-2019), Taipei, Taiwan.
  11. Yu-Fei Huang, Ko-Chiu Wu*, (2019, Apr). The use of Instagram in public libraries and academic libraries in Taiwan. IEEE 2019 International conference on applied system innovation (ICASI), Fukuoka, Japan.
  12. Yi-Ching Lin, Saiau-Yue Tasu, Ko-Chiu Wu*, (2018, Dec). A Case Study of “Taipei (West District) Geographic Public Art project:Effect of virtual reality content curation on social education. ISER 178th International Conference, Taipei, Taiwan.
  13. En-Xiang Zhao, Ko-Chiu Wu*, (2018, Apr). An innovative interface design for a learning website for adolescent seeking information in science research. IEEE 2018 International conference on applied system innovation (ICASI), Chiba, Japan. 
  14. Mu-Wei Lee, Ko-Chiu Wu*, (2018, Apr). Interface Layout Design: Assisting Children to Effectively Establish the Hierarchical Knowledge by Micro-interaction. IEEE 2018 International conference on applied system innovation (ICASI), Chiba, Japan. 
  15. Peng-Wen Tong, Ko-Chiu Wu*, Saiau-Yue Tsau (2018, Apr). Pattern-based learning in a computational thinking-driven class. IEEE 2018 International conference on applied system innovation (ICASI), Chiba, Japan. 
  16. Wen-Jing Luo, Ko-Chiu Wu*, Saiau-Yue Tsau (2018, Apr). Gender stereotype of male nurse in a virtual reality game: exploring the effect of MBTI in decision-making process through game theory. IEEE 2018 International conference on applied system innovation (ICASI), Chiba, Japan.
  17. Ko-Chiu Wu*, Yi-Shin Lin, En-Xiang Zhao (2017, Nov). An information visualization notepad for adolescent seeking information in science research, 2017 the 3rd International Conference on Communication and Information processing (ICCIP2017), Tokyo, Japan.
  18. Ko-Chiu Wu*, Tzu-Heng Chiu, Chun-Ching Chen, I-Jen Chiang (2017, Nov). Transform Children’s Library into a Mixed-reality Learning Environment Using Smartwatch Navigation and Information Visualization Interfaces, PNC 2017 Annual Conference and Joint Meetings, Tainan, Taiwan.
  19. Ko-Chiu Wu*, Chung-Ching Liu, Tzu-Heng Chiu, I-Jen Chiang, Saiau-Yue Tsau, Chun-Ching Chen, Li-Hsiang Lai, Yu-Wei Tseng (2017, Aug). Building a smart library to improve literacy access for children: an innovative project of NLPI in Taiwan, World Library and Information Congress 83rd IFLA General and Assembly, Wroclaw, Poland.
  20. Ko-Chiu Wu*, Hsuan Wang (2017, Jul). Accessible outdoor wayfinding in urban parks in Taiwan -a case of inclusive design, 11th International Conference on Universal Access in Human-Computer Interaction, Vancouver, Canada.
  21. Yi-Hsieh Huang, Ko-Chiu Wu, Saiau-Yue Tsau (2017, May). A Study on Information- Seeking Behaviors of Differing Age Groups Using E-book Walls in a Library, IEEE International Conference on Applied System Innovation, (ICASI 2017), Sapporo, Japan.
  22. Yi-Shin Lin, Ko-Chiu Wu, Saiau-Yue Tsau (2017, May). A Comparative Study of User’s Information Seeking Behavior in E-book Recommendation System, 4th International Conference on Society, Education and Psychology (ICSEP 2017), Macao.
  23. Ko-Chiu Wu,Chin-Lung Lo*,Yi-Chun Chen (2016, Jan). E-Book Information System and Browsing Interface for Children: A User Participation Perspective, Taiwan International Conference on Electronic Commerce and Big Data, Taipei.
  24. Felipe Lozano*, Ko-Chiu Wu (2015, Apr). Introduction to the study of the Non-Image, The Asian Conference on Arts & Humanities 2015, Osaka,Japan. 
  25. Ko-Chiu Wu, Hsuan Wang* (2014, Nov). Need Assessments for Urban Park Facilities in Taiwan, The 5th International Conference for Universal Design, Fukushima & Tokyo.
  26. Saiau-Yue Tsau, Ko-Chiu Wu & Yu-Chun Huang (2014, Oct). Changer—a project of contemporary image and body based on theory mirror stage, 3rd International Conference on Innovation, Communication and Engineering (ICICE 2014) - Innovation in Design, Communication and Engineering, Guiyang, Guizhou, China.
  27. Wu, K.C.*, Huang, P.Y., & Tsau, S.Y. (2014 Aug). The Creative Digital Game: Problem-Solving Simulation of City Trash. 2014 International Conference on Education, Psychology, and social Science, Taipei. 
  28. Ko-Chiu Wu, Yu-Lun Su, Ting-Yu Lin (2013, Dec). Information processing and media recognition of ‘Architectural design’ E-learning material. DesignED Asia Conference 2013, Hong Kong.
  29. Ko-Chiu Wu,Yun-Meng Tang, Hung-Chun Chen, Chia-Jung Lin, Yi-Hsian Lee (2013, Oct). The information seeking navigation interface with spatial icons for children, The 13th International Conference for Construction Applications of Virtual Reality, London, UK.
  30. Ko-Chiu Wu* (2012, Nov). Surfing in the virtual digital library- a linked database structure for intuitive information-seeking behavior of children, The 12th International Conference for Construction Applications of Virtual Reality, Taipei.
  31. Ko-Chiu Wu* (2010, Oct). Keynote Speech- Mobility for All in Asia 2 – Traffic in Taiwan, The 3rd International Conference for Universal Design, Hamamatsu, Japan.

國內研討會論文

  1. 梁予緁*、吳可久、曹筱玥,由兒童認知理解力初探兒童想像力量表-以國小三年級為例,第 20 屆中華民國設計學會設計研究成果發表研討會暨第 2 屆國際設計研究論壇暨研討會, 2015/5,雲林。
  2. 王忠祥*、吳可久,以互動遊戲設計手法導入環境教育展覽-以環生方舟之氣候變遷環境教育展覽中心為例,第 20 屆中華民國設計學會設計研究成果發表研討會暨第 2 屆國際設計研究論壇暨研討會,2015/5,雲林。
  3. 陳怡君*、駱金隆、吳可久、曹筱玥,兒童數位圖書館搜尋介面圖符設計–以圓夢繪本資料庫為例,第 20 屆中華民國設計學會設計研究成果發表研討會暨第 2 屆國際設計研究論壇暨研討會,2015/ 5,雲林。 4. 吳可久*,通用設計觀點下之大學校園規劃與民眾參與,11th 海峽兩岸「大學的校園」學術研討會,2011/10,中壢。
  4. 吳可久*、劉瑞祥,感性與理性-當創意人遇見管理人,2011兩岸文創論壇,2011/5,新北市。 6. 吳可久*、簡馨瑩、劉瑞祥,大專技職學生「交通空間想像力」之認知歷程,第一屆國際設計創作與實務研討會,2010/6,台北市。
  5. 楊元綺﹑曹筱玥﹑吳可久* (2011, --). 兩性認知地圖建構差異對駕駛尋路行為影響之探討. Proceedings of the 2011 Interactive Experience & Digital Archive Service/ Application Conference.

專書及專書論文

  1. 吳可久 (2021.12).設計智慧圖書館以促進兒童資訊搜尋及樂於其中,在賴忠勤等編,公共圖館人才培訓教材第18輯-圖書館創新服務與設計(頁53-70)。臺中市:國立公共資訊圖書館。((ISBN:978-626-7106-02-0)。
  2. 吳可久、圖書館建築編輯小組(編) (2013.12)。第三章公共圖書館建築之特色及展望,第四章大學圖書館建築之特色及展望。在林光美編著,中華民國圖書館事業百年回顧與展望6 –圖書館建築 (頁55-150)。臺北市:中華民國圖書館學會、五南圖書。(ISBN:978-957-11-7429-7)
  3. 吳可久、黃文琪、圖書館建築編輯小組(編) (2013.12)。第五章中小學圖書館建築之特色及展望。在林光美編著,中華民國圖書館事業百年回顧與展望6 –圖書館建築 (頁239-274)。臺北市:中華民國圖書館學會、五南圖書。(ISBN:978-957-11-7429-7)
  4. 陳格理、吳可久、圖書館建築編輯小組、林光美(編) (2013.12)。第七章總結與展望。在林光美編著,中華民國圖書館事業百年回顧與展望6 –圖書館建築 (頁369-388)。臺北市:中華民國圖書館學會、五南圖書。(ISBN:978-957-11-7429-7)
  5. Ko-Chiu Wu (2011.3). The Development and Trend of Universal Design in Taiwan。In Dong, H. (ed.), All Design (pp.88-95). 上海市:上海工業設計協會(SIDA)。(ISBN: 9-771007-450006, ISSN-1672-1837)
  6. 吳可久*(2011)。改善閱讀環境理念與公共圖書館空間規劃設計與評估。創造閱讀天堂-公共圖書館人才培訓教材第9輯, 臺中: 國立台中圖書。(ISBN:978-986-03-0656-9)


技術報告

  1. 吳可久、宋立垚、王 瑄、楊舒晴(2015)廣場及開放空間通用化設計規範,內政部建築研究所委託研究報告(ISBN- 978-986-04-7428-2)
  2. 吳可久、宋立垚、王 瑄、鄭硯方(2014) 建築物無障礙設施設計規範解說彙編,內政部建築研究所委託研究報告(ISBN- 978-986-04-2905-3)
  3. 王順治、吳可久、邱子恒、湯芸孟、吳亭瑩(2012) WHO高齡友善城市指標可及性之研究,內政部建築研究所協同研究報告(ISBN- 978-986-03-4395-3)
  4. 吳可久、宋立垚、王仁亮、蕭右祥(2011) 研訂通用化公園規劃設計手冊,內政部建築研究所委託研究報告(ISBN-978-986-03-0174-8)
  5. 毛犖、吳可久、陳圳卿、李吉思、蘇鏡澄(2009) 通用化公園規劃設計研究,內政部建築研究所協同研究報告(ISBN-978-986-02-1562-5)


專利

  1. 吳可久 / 劉佳穎 新型專利-衛生紙架 中華民國 M390121
  2. 吳可久 / 曹筱玥 / 蔡遵弘 / 林佳蓉 / 蔡欣穎 / 楊蕙瑀 / 洪雯凌 發明專利-互動程式物件處理方法與其多機通訊方法 中華民國 I509464
  3. 吳可久 / 曹筱玥 發明專利-安全導航系統與其路線規劃方法 中華民國 I489086
  4. 吳可久 / 廖康雁 發明專利-生態帷幕牆裝置 中華民國 I517786


科技部、教育部-研究計畫

  1. 虛實整合穿戴式手錶導航視覺化兒童圖書館
  2. 青少年科普資訊搜尋行為及研究筆記資訊視覺化界面開發
  3. 圖書館電子書視覺化介面的主題引介與俗民分類回饋研究
  4. 兒童虛擬圖像化數位圖書館資訊搜尋介面之研究
  5. 運用互動學習與實境參與提升高中女性對無線網通科技之探索能力-無線射頻識別系統與圖書館自動化系統整合介面之親身體驗
  6. 「建築設計」創造力數位學習教學卷宗與資訊尋求學習策略之研究
  7. 大學圖書館建築輔助規劃溝通資訊庫之典型訊息分析

作品及藝術成就

  1. 空間規劃 Alice’s Green Dream X 圳@臺北 曹筱玥主辦 臺北市文化局
  2. Spot light 美麗台灣的感動與推砌 Design – In 曹筱玥主辦 駐紐約辦事處台北文化中心
  3. 桃璽 台灣國際文化創意產業博覽會-策劃展-科技文化館 林芳吟主辦 行政院文化建設委員會


期刊審稿委員

  1. Computers in Human Behavior
  2. Journal of Educational Computer Research
  3. Visualization in Engineering