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Hsiao-Yue Tsao

E-mail:sytsau@ntut.edu.tw062842@yahoo.com.tw
Telephone numbers:886-2-2771-2171 ext. 2809、2876、8901
Title:Professor / Chair
Research category:Display Technology / Interactive art / Gender Studies and Interactive Science and Technology

Portfolio


Education:
 

  • 2006 National Taiwan Normal UniversityArt Institute of Fine Arts Education and Administration
  • 2000 National Taiwan Normal University Art Institute of Western art history group master
  • 1998 National Taichung University of Education 87 Bachelor of Arts in Education
  • 1994 The Affiliated Senior High School of National Taiwan Normal University Art experimental class third graduation
  • 1991 Hsinchu Chien Hua Junior High School Graduated from the Fine Arts Gifted Class

Experience:

< Now >

  • Professor, Department of Interaction Deisgn, National Taipei University of Technology   
  • Interactive Art Labs Moderator        
  • University of Arts and Culture Center of the Republic of China Association, China Creative Development Association        
  • Vice President of China Graphic Design Association        
  • Taiwan Science and Technology Art Education Association        
  • National Language Weekly Art columnist, Qiao Lianzhi magazine editorial review

< Before >

  • Associate Professor, Institute of Interactive Media Design, Taipei University of Science and Technology    
  • Director, Arts and Literature Center, National Taipei University of Science and Technology
  • National Taipei University of Science and Technology Secretariat of the Public Relations Group Leader
  • Lecturer, Department of Visual Communication, Nantai University of Science and Technology
  • National Taiwan Normal University, Ministry of Education to promote part-time lecturer
  • Members of the Committee on the Development of the History of Taiwan's Local Art History
  • National Taiwan Museum of Fine Arts "Taiwanese art Dan Lu" teaching website construction plan host

Publish:

<Periodicals>

  1. Chen, K. W., & Tsao, H. Y. (2024). ScholarOne-Dance Learning in Elementary Education: Interactive Media and Mirror Neurons. Authorea Preprints.
  2. Chen, H. H., & Tsao, H. Y. (2023, November). A Framework For Presence Maintenance: Evoking Synesthesia and Empathy in Cinematic Virtual Reality. In 2023 IEEE Gaming, Entertainment, and Media Conference (GEM) (pp. 1-4). IEEE.
  3. Ho, C., Sun, J., & Wu, K. (2023, April). Exploring Creativity of Designers in Children's Library Navigation APP Design with Design Thinking Workshop. In Proceedings of the 2023 8th International Conference on Information and Education Innovations (pp. 180-186).
  4. Xu, Z. H., Wei, H. J., Yeh, T. H., Fang, C., Ko, J. C., Tsau, S. Y., & Wu, K. C. (2022, July). Blooming: A Handheld Device Using Flywheel to Simulates Various Multi-Force Feedback. In 2022 IEEE International Conference on Consumer Electronics-Taiwan (pp. 55-56). IEEE.
  5. Yeh, T. H., & Tsau, S. Y. (2022, July). Taking Cat Ears to Improve the Facial Emotions of Virtual YouTuber to Enhance the Immersion of Readers. In 2022 IEEE International Conference on Consumer Electronics-Taiwan (pp. 229-230). IEEE.
  6. Ju, W. H., Lin, P. C., Ju–Chun, K., & Hsiao–Yue, T. (2022, July). 7th Sense-Combining Augmented Reality Visual Feedback and 360 Camera User Solutions. In 2022 IEEE International Conference on Consumer Electronics-Taiwan(pp. 51-52). IEEE.
  7. Zeng, W. X., Yang, W. H., Pan, C. L., Ko, J. C., Lung, C. H., & Tsao, H. Y. (2022, July). WANA Wallet: The Application Design of Currency Wallets with Transaction Entertainment and Socialization Capital and Display Functions. In 2022 IEEE International Conference on Consumer Electronics-Taiwan(pp. 537-538). IEEE.
  8. Tseng, Y. H., Lin, T. J., Yang, T. H., Han, P. H., & Tsau, S. Y. (2020). HEY!: Exploring Virtual Character Interaction for Immersive Storytelling via Electroencephalography. In SIGGRAPH Asia 2020 Posters (pp. 1-2).
  9. Lin, Y. C., Wu, K. C., & Tsau, S. Y. (2019, July). Effect of Virtual Reality at Exhibitions on Visitor Experiences Underpinned by Museum Studies:“Seeing The Past Through The Present-The Virtual Reality Of The Taipei West District Beimen VR Tour”. In 2019 IEEE 2nd International Conference on Knowledge Innovation and Invention (ICKII) (pp. 198-201). IEEE.
  10. Wang, C. H., Wu, K. C., & Tsau, S. Y. (2019). Flow learning experience: Applying marketing theory to serious game design. Journal of educational computing research, 57(2), 417-447.
  11. Luo, W. J., Wu, K. C., & Tsau, S. Y. (2018, April). Gender stereotype of male nurse in a virtual reality game: Exploring the effect of MBTI in decision-making process through game theory. In 2018 IEEE International Conference on Applied System Invention (ICASI) (pp. 418-421). IEEE.
  12. Huang, M. H., & Tsau, S. Y. (2018, April). A flow experience analysis on the virtual reality artwork: la camera insabbiata. In Proceedings of the International Conference on Machine Vision and Applications (pp. 51-55).
  13. Lin, Y. S., Wu, K. C., & Tsau, S. Y. (2018). A Comparative Study of User’s Information Seeking Behavior in e-Book Recommendation System. International Journal of Information and Education Technology, 8(3), 227-230.
  14. Huang, Y. H., Wu, K. C., & Tsau, S. Y. (2017, May). A study on information seeking behaviors of differing age groups using e-book walls in a library. In 2017 International Conference on Applied System Innovation (ICASI) (pp. 177-180). IEEE.
  15. Wu, K. C., Liu, C. C., Chiu, T. H., Chiang, I. J., Tsau, S. Y., Chen, C. C., ... & Tseng, Y. W. (2017). Building a smart library to improve literacy access for children: an innovative project of NLPI in Taiwan.
  16. Tsau, S. Y., Wu, K. C., & He, Y. S. (2016). Hao Shi Duo Mo”: an interactive museum exhibit underpinned by IPOP-AEF. Journal of Literature and Art Studies, 6(10), 1231-1239.
  17. Tsau, S. Y., Wu, K. C., & Huang, Y. C. (2015). Changer—a project of contemporary image and body based on theory mirror stage. In 3rd International Conference on Innovation, Communication and Engineering, ICICE 2014 (pp. 809-814). CRC Press/Balkema.
  18. Lin, H. H., & Tsau, S. Y. (2013). The development of an imaginative thinking scale. Imagination, Cognition and Personality, 32(3), 207-238.
  19. Chang, C. C., Chen, Y. L., Chen, K. V., Tsao, H. Y., & Chang, C. W. (2012, October). Novel approach for merit function optimization in hybrid imaging system through finite impulse response method. In Novel Optical Systems Design and Optimization XV (Vol. 8487, pp. 136-143). SPIE.
  20. Tsau, S. Y., & Hsiao-Hui, L. (2012). The development of an imagination scale. Journal of research in education sciences, 57(4), 1.
  21. Chang, C. C., Chen, Y. L., Chen, K. V., Tsao, H. Y., Sung, H. Y., Chang, C. W., ... & Chang, H. (2011, January). Fidelity tolerance analysis for computational imaging system. In Digital Photography VII (Vol. 7876, pp. 267-274). SPIE.
  22. Chung, W. A., Yang, Y. C., Tsau, S. Y., & Wu, K. C. (2011). The Application of Wireless communication on interactive technology that raises the participation of the female in science education: A case study with Taipei Municipal Zhongshan Girls High School.
  23. Chang, C. C., Angot, L., Tsao, H. Y., Chang, C. W., & Lee, C. C. (2009). Off-axis performance analysis of wavefront coded imaging system. Optical review, 16, 126-128.

  24.  

< Seminar papers >

  1. "Using traditional guatemalan textile patterns and designs to inform about guatemalan culture with aid from AR technology", 11th International Conference of Digital Archives and Digital Humanities (DADH 2020), Taipei City, 2020/12/01
  2. "Recognizing Situational Color and Facial Emotions through Children’s Interactive Games", ICDTE 2020: 2020 The 4th International Conference on Digital Technology in Education Busan Republic of Korea September, 2020, Busan, 2020/09/15
  3. "Usability in APP interface designing for the elderly with low-vision, from Taiwanese and Thai people", 2nd IEEE Eurasia Conference on Biomedical Engineering, Healthcare and Sustainability 2020, Tainan, 2020/05/29
  4. "Augmented Reality Navigation App and Metadata Icon Design for Children’s Library", World Library and Information Congress 85th IFLA General and Assembly,, Athens, 2019/08/24
  5. "Effect of Virtual Reality at Exhibitions on Visitor Experiences Underpinned by Museum Studies: “Seeing The Past Through The Present – The Virtual Reality Of The Taipei West District Beimen VR Tour”", IEEE INTERNATIONAL CONFERENCE ON KNOWLEDGE INNOVATION AND INVENTION 2019 (IEEE ICKII 2019), Seoul, 2019/07/13
  6. "Game-based Learning and Augmented Reality Navigation APP for Children’s Libraries", 2019 IEEE International Conference on Consumer Electronics-Taiwan (ICCE-TW), Yi-Lan, 2019/05/20
  7. "Design thinking learner's imagination in design computational thinking course learning outcomes.", The 2nd international conference on global challenges of traditional education and distance learning: reflections and concerns (TEDLR-2019), Taipei, 2019/05/16
  8. "The use of Instagram in public libraries and academic libraries in Taiwan", IEEE 2019 International conference on applied system innovation (ICASI), Fukuoka, 2019/04/11
  9. "A Case Study of “Taipei (West District) Geographic Public Art project:Effect of virtual reality content curation on social education", ISER 178th International Conference, Taipei, 2018/12/26
  10. "An innovative interface design for a learning website for adolescent seeking information in science research", IEEE 2018 International conference on applied system innovation (ICASI), Chiba(千葉), 2018/04/17
  11. "Interface Layout Design: Assisting Children to Effectively Establish the Hierarchical Knowledge by Micro-interaction.", IEEE 2018 International conference on applied system innovation (ICASI), Chiba(千葉), 2018/04/17
  12. "Gender Stereotype of Male Nurse in a Virtual Reality Game: Exploring the Effect of MBTI in Decision-Making Process Through Game Theory", IEEE 2018 International conference on applied system innovation (ICASI), Chiba(千葉), 2018/04/17
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