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Tai, Nan-ching

E-mailnctai@ntut.edu.tw
Telephone numbers :02-2771-2171 ext 8909
WebLab of Tangible & Intangible Interaction Design
Title:Associate Professor
Research category :Digital Fabrication / Tangible Interaction Design / Natural User Interface / High Dynamic Range Imagery / Space Perception

Education
Ph.D. in the Built Environments, University of Washington, 2004 - 2010
Master of Architecture, University of Washington, 1999 - 2003
B.S. in Naval Architecture & Ocean Engineering, National Taiwan University, 1992 – 1996

Now :
Associate Professor, Department of Interaction Design
National Taipei University of Technology

Academic Experience :
Associate Professor, Department of Architecture, Tamkang University
Pre-Doc Research Associate, Department of Architecture, University of Washington
Pre-Doc Teaching Associate, Department of Architecture, University of Washington
Part-Time Lecture, Department of Architecture, University of Washington, USA
UW BaSiC Initiative Research Associate, University of Washington, USA

Practice Experience :
Seattle Gail Wong Architects, Design Consultant
Seattle Jo Moniz Architects, Design Consultants
Seattle Pyatok Architects, Internship Designer
Seattle Rob Harrison Architects, Practice Designer
Sean Bassetti Architects, Practice Designer
Web Designer, Department of Landscape Architecture, University of Washington
Internship at Lüssern Shipyard in Bremen, Germany

Publication

A&HCI/‬SCIE

  1. N. Tai & T. Yeh. “Investigation of Computer-Simulated Visual Realism for Envisioning the Illusory Visual Effect of Installation Art Using Depth Reversal.” Journal of Asian Architecture and Building Engineering (A&HCI, SCIE), Vol. 16, No. 3, 2017, pp. 581-587. DOI: 10.3130/jaabe.16.581.
  2. N. Tai. “Computational Investigation of the Illusory Depth Effect of Luminance Contrast on a Three-Dimensional Architectural Scene with Binocular Vision.” Journal of Asian Architecture and Building Engineering (A&HCI, SCIE), Vol. 14, No. 2, 2015, pp. 331-338. DOI: 10.3130/jaabe.14.331.

Scopus / EI / ESCI:

  1. N. Tai & H. Jang “Design and Development of An Unmanned Aerial Vehicle to Capture Real-World Illumination for Image-Based Lighting for Dense Urban Environment.” Computer-Aided Design and Applications (Scopus), Vol. 15, No. 2, 2018, pp. 157-163. DOI: 10.1080/16864360.2017.1375664
  2. N. Tai & S. Hu “Development of a Natural User Interface Based Cyclist Signaling Vest.” International Journal of Automation and Smart Technology (Scopus), Vol. 7, No. 4, 2017, pp. 157-162. DOI: 10.5875/ausmt.v7i4.1342
  3. N. Tai. “Effect of Model Scale on Predicting Illusory Stereo Depth Effect of Luminance Contrast in Real and Virtual Environments.” Cogent Engineering (Scopus, ESCI), Vol. 3, No. 1, 1243007, 2016. DOI: 10.1080/23311916.2016.1243007
  4. N. Tai. “Investigation on Light Effect on Spatial Illusion Resulting from Forced Perspective.” Computer-Aided Design and Applications (Scopus, EI), Vol. 13, No. 2, 2016, pp. 221-227. DOI: 10.1080/16864360.2015.1084193
  5. N. Tai. “Computational Investigation of the Effect of Luminance Contrast on Depth Perception in Physical and Simulated Scenes.” Computer-Aided Design and Applications (Scopus, EI), Vol. 12, No. 1, 2014, pp. 61-66. DOI: 10.1080/16864360.2014.949575
  6. N. Tai. “Application of Luminance Contrast in Architectural Design.” Computer-Aided Design and Applications (Scopus, EI), Vol. 10, No. 6, 2013, pp. 953-963. DOI: 10.3722/cadaps.2013.953-963
  7. N. Tai and M. Inanici. “Luminance Contrast as Depth Cue: Investigation and Design Applications.” Computer-Aided Design and Applications (Scopus, EI), Vol. 9, No. 5, 2012, pp. 691-705. DOI: 10.3722/cadaps.2012.691-705
  8. N. Tai. “Daylighting and Its Impact on Depth Perception in a Daylit Space.” Journal of Light & Visual Environment (Scopus, EI, ESCI), Vol. 36, No. 1, 2012, pp. 16-22. DOI: dx.doi.org/10.2150/jlve.36.16
  9. N. Tai. “Space Perception in Real and Pictorial Spaces: Investigation of Size-Related and Tone-Related Pictorial Depth Cues through Computer Simulations.” Computer-Aided Design and Applications (Scopus, EI), Vol. 9, No. 2, 2012, pp. 235-251. DOI: 10.3722/cadaps.2012.235-251

Conference Papers

  1. Nan-Ching Tai and Shu-Chun Hu. “Natural User Interface Based Wearable Signaling Device for Cyclists”. Abstract archived in Proceedings of the International Conference on Applied System Innovation (IEEE ICASI 2016), pp 310. Okinawa, Japan, May 28-June 1, 2016.
  2. Y. Wu, N. Tai, Y. Hsu, and T. Yeh. “Integrating Coupon and E-Coupon: A Tangible Device for On- and Off-Location Marketing”. In Proceedings of the International Academic Conference on Social Sciences and Management (IACSSM 2015), pp 547-555. Okinawa, Japan, July 29-31, 2015.
  3. R. Ong and N. Tai. “The Effect of Colored Lighting on Color-Depth Perception – Comparing Two Techniques”. In Proceedings of the 12th Annual International CAD Conference (CAD’15), pp 398-401. London, United Kingdom, June 22-25, 2015.
  4. R. Ong and N. Tai. “Altering Perceived Depth of Objects with Colored Lighting”. In “Color and Image”, In Proceedings of the Midterm Meeting of the International Colour Association (AIC 2015), pp 1307-1312. Tokyo, Japan, May 19-22, 2015.
  5. N. Tai. “Nested Perspective: An Art Installation that Intersects the Physical and Virtual Social Worlds”. In Proceedings of the 6th Augmented Human International Conference (AH 2015), pp 205-206, Singapore, March 9-12, 2015. DOI: 10.1145/2735711.2735786
  6. N. Tai. “Binocular Disparity and Depth Cue of Luminance Contrast: Investigation of Perceptual Influence of Binocular Disparity on Depth Effect of Luminance Contrast through Stereo Display”. In “Rethinking Comprehensive Design: Speculative Counterculture”, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014), pp 637-646, Kyoto, April 14-16, 2014.
  7. C. Chuang and N. Tai. “Digital Environment to Envision and Experience the Art of Light and Space”. In Proceedings of the 3rd Computer Art Congress, pp 151-156. Paris, France, November 26-28, 2012.
  8. N. Tai and M. Inanici. “Space Perception and Luminance Contrast: Investigation and Design Applications through Perceptually Based Computer Simulations”. Symposium on Simulation for Architecture and Urban Design (SimAUD), Orlando, April 12-15, 2010.
  9. N. Tai and M. Inanici. “Lighting in Real and Pictorial Spaces: A Computational Framework to Investigate the Scene Based Lighting Distributions and Their Impact on Depth Perception”. In “CAAD's New Frontiers”, Proceedings of the 15th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2010), pp 501-510, Hong Kong, April 7-10, 2010.
  10. N. Tai and M. Inanici. “Depth Perception as a Function of Lighting, Time, and Spatiality”. Accepted as short paper, presented in the poster session in the Illuminating Engineering Society (IES) 2009 Conference, Seattle, November 15-17, 2009.
  11. N. Tai and M. Inanici. “Depth Perception in Real and Pictorial Spaces: A Computational Framework to Represent and Simulate the Built Environment”. In “Between Man and Machine”, Proceedings of the 14th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2009), pp 543-552. Yunlin, Taiwan, April 22-25, 2009.

Multimedia

  1. Electronic component of “Design Drawing” (Francis D.K. Ching. “Design Drawing”. New Jersey: John Wiley & Sons, Inc., 2010.)
  2. Electronic component of “Architecture: Form, Space, and Order” (Francis D.K. Ching. “Architecture, Form, Space & Order”. New Jersey: John Wiley & Sons, Inc., 2007.)

Works

  1. Nested Perspective, Singapore Augmented Human 2015 International Workshop, Demo Session, March 9, 10, 11, 2015
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  3. SEE [N], exhibited in "Absolute Light" at MEME in Taipei, 2014
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  5. L.INK, "Design In" at the New York Office of Economic and Cultural Affairs, 2013
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